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Week 17

Small graphics

For instructions at the start of the game, we needed a visual showing controller. Instead of downloading them I wanted to draw them

This particular one was based on patent submission of oculus from facebook

Categories
Week 17

Shaders in the final scene

Here is my process of building the final scene documented from building a cathedral in Blender to setting up the shader to change over time to adding the characters and setting them up to change over time and play the correct animation

Categories
Week 17

Building a final scene

On Monday of this week we have collected our 3d print that we both loved, it’s very nice to have something physical to go with the game.

After that I set up on a journey of creating our final scene
You can see my progress here
https://drive.google.com/drive/folders/1oOxvce3JvO1s-f0US57q66-8WHKjQ3f8?usp=sharing
I think in general I’m quite happy with how it turned out as it was not simple at all and required a loot of digging by I essentially build the palace itself with the characters in a day and then took around 2 days to set up the shaders and animations among doing other things.

I did also like to explore the architecture building in blender it was very interesting to learn.
Then I have set up a non humanoid “character” as a golden butterfly at the beginning that gives you initial instructions

I have also done some graphics that will require some adjustments however

I will need to create a transparent background to it and change the wording a bit
I have also booked an appointment with printing, however unfortunately they didn’t have matte self-adhesive paper, so we had to buy some