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FMP week3

Drawing 3D

At first I was thinking of playing with shaders in order to create a artist inspired version of the building. But then I thought that maybe it would make much more sense to actually draw it in VR and then export it.

My thinking was that I could bring a 3D model of the building into tilt brush, and using it as a sort of outline paint on top of it.

So I have been researching what is and what is not possible to export from tilt brush, since poly is being closed

https://youtu.be/73Ug3HuaMNA

I have also started thinking that potentially using something like gravity sketch for the technical drawing part would make sense (but I am really not sure I would have time for it)

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