At first I was thinking of playing with shaders in order to create a artist inspired version of the building. But then I thought that maybe it would make much more sense to actually draw it in VR and then export it.
My thinking was that I could bring a 3D model of the building into tilt brush, and using it as a sort of outline paint on top of it.
So I have been researching what is and what is not possible to export from tilt brush, since poly is being closed
I have also started thinking that potentially using something like gravity sketch for the technical drawing part would make sense (but I am really not sure I would have time for it)