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Week 14

Week 14 updates

This week I continued working on the AR app
I rigged and created clothing for all the models (except for summer as Chao is focusing on it)
I am quite satisfied with how they turned out
But my favorite is by far the winter gone wrong

https://drive.google.com/file/d/1B1ErwwV4SIRNiZQAhficX95CuQMC2U1D/view?usp=sharing

But the actual models turned out quite good as well.
I also had to UV unwrap the clothes as I wanted to add some textures to some of them

The above is winter(gone right).
This is spring

Here I was testing both the movement and the clothes textures. I do quite like it, however I am not sure about the specific dance is it too “sensual”? However Chao liked it, so maybe I will leave it.
The spring character also seems to be the heaviest one (I’m suspecting that is because of the head, the geometry is way to complex there) and so my phone struggles with rendering it. This however was not the case for chao but was the case for my other friend who I asked to test the app, so I may need to find a way to simplify the head for the AR part.
The app https://drive.google.com/file/d/1YpnKHZkZU5O4tC4JQ485sqgiOeLo65o0/view?usp=sharing
I have also created a skybox for winter terrain, and adjusted it based on Chao’s feedback, so we both really like how it looks all together

We have also conducted a sort of preliminary testing for our user research. (preliminary, as it is a bit rushed, cause today is the last day I would be able to have access to this person, and finding people with access to headsets is quite challenging)
However this helped us to understand how to structure the further testing.
The testing was recorded, however the subject of the testing (my friend) asked not to distribute the recording amongst anyone apart from Chao and myself.
At the end of the week I have also started designing the element container

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